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«Roll for initiative.»
«Never split the party.»
«Adventure is what makes life not boring.»
«The secret we should never let the gamemasters know is that they don't need any rules.»
«Not all those who wander are lost.»
«All we have to decide is what to do with the time that is given us.»
«Even the smallest person can change the course of the future.»
«There is some good in this world, and it's worth fighting for.»
«Fire is the greatest of all teachers.»
«In the grim darkness of the far future, there is only war.»
«Praise the Sun!»
«If only I could be so grossly incandescent.»
«War. War never changes.»
«Stay awhile and listen.»
«I used to be an adventurer like you, then I took an arrow in the knee.»
«Fus Ro Dah.»
«Stop right there, criminal scum!»
«Toss a coin to your Witcher.»
«Evil is evil. Lesser, greater, middling, it's all the same.»
«It is not a lie if you believe it.»
«I should go.»
«For the Horde!»
«Leeroy Jenkins!»
«A million-to-one chance succeeds nine times out of ten.»
«It's still magic even if you know how it's done.»
«The trouble with having an open mind is that people insist on coming along and trying to put things in it.»
«Valar Morghulis. Alle mennesker må dø.»
«The things we love destroy us every time.»
«You feel a strange sense of foreboding as the door creaks open.»
«I attack the darkness.»
«That's a natural 20!»
«The dice giveth, and the dice taketh away.»
«Chaotic good is a lifestyle, not just an alignment.»
«A good story is worth more than a perfect ruleset.»
«Say it with your chest.»
«A DM's job is to make the players feel like heroes, not to defeat them.»
«The only stupid question is the one you don't ask your DM before you roll.»
«Dungeons & Dragons is proof that anything is possible if you have imagination.»
«Every table has that one player who tries to seduce the dragon.»
«I don't remember rolling that low. Let's roll again.»
«The wound is where the light enters you.»
«It is by will alone I set my mind in motion.»
«Fear is the mind-killer.»
«The spice must flow.»
«Not even death can save you from me.»
«A hero need not speak. When he is gone, the world will speak for him.»
«You have died of dysentery.»
«The cake is a lie.»
«War never changes, but the party composition always does.»
«A wizard is never late, nor is he early. He arrives precisely when he means to.»
«I am no man.»
«One does not simply walk into Mordor.»
«Speak friend, and enter.»
«Even the wise cannot see all ends.»
«It's dangerous to go alone. Take this.»
«Hey! Listen!»
«A link to the past is a link to the future.»
«Thou art I, and I art thou.»
«The world is cruel, but also very beautiful.»
«Legends are lessons. They ring with truths.»
«Nothing is true, everything is permitted.»
«Death is not the end of the story, only a comma.»
«A character sheet is just a story waiting for dice.»
«You can't buy happiness, but you can buy dice, and that's kind of the same thing.»
«Life is a game. Money is how we keep score.»
«Games are the only force in the known universe that can get people to take voluntary action in the face of failure.»
«A game is a series of interesting choices.»
«Chess is life.»
«Chess is the gymnasium of the mind.»
«It is not enough to be a good player, you must also play well.»
«Go, and the whole world is a chessboard.»
«The board game is a mirror of the mind that plays it.»
«A good game is one you can't wait to play again the moment it ends.»
«Settlers are made, not born.»
«Trade wisely, or die on the longest road.»
«Munchkin: killing the monster and taking its stuff since forever.»
«I'm not a murder hobo, I'm a freelance adventurer.»
«Every campaign needs a bard who can't actually play an instrument.»
«The best-laid plans of players and DMs often go awry the moment the dice hit the table.»
«A tabletop is a place where anyone can be a hero for a few hours.»
«You don't stop playing because you grow old. You grow old because you stop playing.»
«Deep into that darkness peering, long I stood there, wondering, fearing.»
«That is not dead which can eternal lie, and with strange aeons even death may die.»
«The oldest and strongest emotion of mankind is fear.»
«Madness is often the sanest response to an insane world.»
«A vampire never truly dies, they simply await their next scene.»
«The Beast is always waiting, but so is the story.»
«It is not the strongest that survive, but the ones best prepared to roleplay it.»
«The DM giveth, and the DM taketh away.»
«A wise adventurer always carries rope, rations, and a healthy dose of paranoia.»
«The dungeon doesn't care about your backstory.»
«Every legend was once just a character sheet and a dream.»
«Some men see swords and ask why. I see dice and ask why not.»
«The party that laughs together survives the boss fight together.»
«A critical failure is just a critical success for the story.»
«You either die a level one adventurer, or you live long enough to become the final boss.»
«Home is behind, the world ahead, and there are many paths to tread.»
«The greatest adventures are the ones you didn't plan for.»
«It's not about winning. It's about the story you'll tell afterward.»
«Behind every great campaign is a spillmester who didn't sleep the night before.»